Picking sports talent, good wines, winning screenplays, even predicting Supreme Court decisions. These all turn out to be things that computers can do better than we can. We don’t have experts, we have intuitivists. Experts are just sad little thin-slicers who think their years of study and keen ability to see deep into a matter counts for something when all they are, really, are inherently-biased, easily distracted, overall inferior protein machines.
Not quite the thesis of the book Super Crunchers, but certainly a valid take-away for someone who’s still depressed about Deep Blue beating Kasparov and who couldn’t finish “I am a Strange Loop” for fear that he may never get out of bed again if he did.
Which isn’t fair to the book or its author. Ian Ayres who is actually quiet open about what works and what doesn’t in the field of super-crunching. (Basically, anything that takes a lot of data, runs it through a model and makes assessments is super-crunching. That said, some of the work he describes is simply super-sifting — querying millions to find the thousands who match certain criteria, independent of regression or any algorithm.)
The premise is simple and kind of fun:
By sifting through aggregations of data, the regression technique can uncover levers of causation that are hidden to casual and even expert observation. And even when experts feel that a particular factor is an important determinant of some outcome, the regression technique literally can price it out.
Ouch, experts, that’s gotta hurt. (BTW, regression and random A/B testing are the key tools.) But, as I say, author Ian Ayres isn’t boosterish about it. He has a great passage:
the power of corporate tera mining creepily suggests the opening lines of Psalm 139:
you have searched me and you know me
you know when I sit and when I rise; you perceive my thoughts from afar.
you discern my going out and my lying down; you are familiar with all my ways.
Where it gets interesting for a designer is in the chapter on random testing. There, designers are put under the same scrutiny as baseball scouts and other experts.
Here, we get an example from Offermatica, who, contracted by Monster, tested elements on an employees home page. No surprises here, it was the usual testing: launch a bunch of ideas to random audiences and see what flies. Below are the two candidates that finally got tested.

So some quotes from the Offermatica guy:
I go to meetings where have all these people sitting around a table claiming authority. You’ve got the analytic guy who has the amulet of historical certainty. You’ve got the branding guy who has this mystical certainty about what makes the brand stronger. … What’s missing is the customer’s voice.”
From Ayres:
Offermatica not only has to do battle with the in-house analytic guy who crunches numbers on historical data, it also has to take on “usability experts” who run-hyper-controlled experiments in university laboratories. [They] are sure of certain axioms that have been established in the lab — things like “people look at the upper left hand corner first” or “people look at red more than blue”. … [The CEO of Offermatica] responds, ‘’In the real world an ad is competing against so many other inputs. There’s no such thing as a controlled experiment. They cling to a sandcastle of truth in a tsunami of other information.”
Interestingly, Ayres challenges the reader, “if you have a good graphic eye”, to see which box you think tested better. He personally “finds the curved icons of the lower box to be more appealing” which is what Monster thought. Guess what? They were both wrong! (I’m happy to say that my sandcastle of truth said the clutter of curves, the crowded text and the fuzzy arrow (vacancy here!) were junk that most users would ignore.)
Is design expertise a sandcastle of truth? Is chess a puzzle that computers have solved? Is the soul a lie we tell ourselves so that we get out of bed? Should I just stick to comix?