A couple months ago, I posted about the need to improve the way we celebrate failure. My big beef was the lack of accountability within the word fail and the inability to distinguish between a useful failure and a f#$%-up. Still think that, but have found two expressions of failure that have boundaries, express the […]
Monthly Archives: June 2010
When I was learning to program in C/C++, for several days/weeks and on several attempts I hit the pointers plateau — that thing which, conceptually, I couldn’t get my head around sufficiently to really grok the damn things. I eventually took a class that spent three weeks on it and now I understand them — […]
GS&P just put out a gorgeous and inviting teaser/trailer for the Adobe Museum of Digital Media. It’s a beautiful, well executed virtual museum. The creatives have done some interesting things around conceiving of a virtual building that could live in any real city (or virtual rendering of a real city), and how to move about […]
One of the toughest problems IxD people face is the ease with which people can consider themselves quite good, competent, or correct at it. It’s nearly impossible to fake a knowledge of programming when someone is actually looking at code or an architecture diagram. It’s almost as hard to fake being a visual designer (even […]
be a dremel, not a hammer.
After doing a BDW workshop in Toronto, BOARDS magazine, a co-sponsor of the event, invited me to do a piece about a slide in one of my presentations. The slide said “Utility is the only emotion”, an overstatement for sure, but not by so much. BOARDS is sadly closing down, but the piece is still […]