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apophenic pretentia

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Monthly Archives: May 2009

How deep baseball goes deep

Posted on May 16, 2009 by kipbot
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I’ve had some (middle-aged?) inflection point in my interest in baseball. I have started to crave watching it, and now go straight to the sports page (or click my kindle straight to sports) and read every Mets and Yankees article. A friend got me jazzed about baseball, by describing the intricacies of the game, and an article today about Mets center-fielder Carlos Beltran, had a great example of the intricacy of the game:

“I would love to steal a lot more bases but the thing is, I just hate getting thrown out,” he said, adding: “It’s a bad feeling as a player. I know you cannot be afraid about stealing bases, but I go by percentages. Every time I steal a base, I want to make sure that I at least have a 90 percent chance I’m going to make it.”

Against the Braves on Tuesday night, Beltran liked his odds. He noticed that the pitcher, Mike Gonzalez, would look at him only when he held the ball with a fastball grip. When Gonzalez used a slider grip, he focused on the hitter. So when Gonzalez prepared to throw an 0-1 slider to Fernando Tatis, Beltran broke for third. He slid just beneath the tag and scored the tying run on Luis Castillo’s sacrifice fly.

All the things to think about — who’s pitching, what’s the grip, where’s the infield positioned, who’s batting, how much of a lead have I built, left handed/right handed batter. Mega-cool.

Categories: emergent

Design vs Creative Thinking

Posted on May 14, 2009 by kipbot
6 Comments

I’m quickly realizing that, in the context of my work as an interactive soul, I am a design thinker rather than a creative thinker. Really, I should say that I’m a designer and not a creative, but, given the way interactive marketing and advertising fetishizes the word creative (it’s a noun and a verb! it has BIG ideas!), I am afraid to relinquish the possibility of me participating in that word, even in a poorly-trafficed blog.

- Designers care about and enjoy how, creatives are bored by implementation

- Designers think god is in the details, creatives think the devil is

- Designers think about duration, durability, emergence, and long arcs of emotion; creatives think about the high, quick burst spikes of emotion

- Dare I say it: Designers care about foreplay and the afterward; Creatives focus on orgasms (seems like a way to show that I care about and understand sex as a motivator and maintain cred as at least a faux-creative)

- Designers are persistent, incurable foxes; Creatives are serial hedgehogs (See below for fox/hedgehog backgorund)

Different modes, different ways. I am almost at peace with this.

=-=-=-=-=-=-
Fox and Hedgehog

from Isaiah Berlin’s essay, “The Fox and the Hedgehog“:

there exists a great chasm between those, on one side, who relate everything to a single, central vision, one system, less or more coherent or articulate, in terms which they understand, think and feel … and, on the other side, those who pursue many ends, often unrelated and even contradictory, connected, if at all, only in some de facto way … these last lead lives, perform acts and entertain ideas that are centrifugal than than centripetal

the first is hedgehog (creatives), the second is the fox (designers)

Categories: advertising, creativity, design, Uncategorized

Twitter will go one of two ways

Posted on May 14, 2009 by kipbot
5 Comments

it will die as a marketing channel and survive as a social tool, or continue to grow as a marketing tool and die altogether. For the umpteenth time, I get a note alerting me to a follower. Having a spate of friends who have found me start to follow (a word I still don’t like, it’s like we bake competition and brand right into the experience), I clicked to see who it was:

twittershit.png

In the last three weeks, perhaps post-Oprah, I’ve been getting followed by friends, professional contact, and various marketers and bots. The marketers and bots are still the bulk of the emails I receive. This is the kind of thing that will cause me to make my account less public, turn off the email alerts or ignore followers altogether. When that happens, twitter becomes less important to me as a social tool and I fade back to just using FB statuses, or stopping it altogether. Cuz, let’s face it, it’s really not that important to me and I managed to quit smoking, so I can kick this habit too.

Categories: advertising, marketing, UX

When will we learn? More stupid interactive

Posted on May 11, 2009 by kipbot
4 Comments

Today’s NYTimes had an intriguing ad in its masthead, which I actually clicked:

intelbanner.png

“Sponsors of Tomorrow” is a little cheesy, but as an avid reader of the Science Times and a techno-fetishist, ii was drawn to it. When I clicked it, I got the usual metaphor of a room and cluster of objects as a way to engage me:

intellanding.png

As everyone knows, people, especially NYTimes readers, are afraid of technology, so you need to give them a “virtual space” to lower blood pressure and reduce techno anxiety. In fact, so scared is the audience that you want to avoid text, and let users explore the almost-engaging images presented. (But they’re not clickable!)

So, the piece leads with the Virtual Wind Tunnel. That sounds geeky/futuristic/cool enough to check out:

intelwindtunnelintro.png

Again, because I am so techno-phobic, I am gently eased into a screen with a picture with an explanatory sentence. When I click to say “Yes, when I said I wanted to explore the virtual wind tunnel I really meant it, so take me to the fucking virtual wind tunnel already”, I get this:

intelracecar.png

Now, I might be getting somewhere. There are clickable things at the bottom of the screen! Time to learn how Intel is creating the future, sponsoring tomorrow, blowing my mind with the possibilities of integated electronics. So I click the banana:

intelbanana.png

Ha ha! Funny! The “Aero Dynamic status” of the banana is “Non-existent”! (In the full sized-version of the screen, the punch line, or rather the “pay-off”, is buried in the upper left corner, in type barely distinguishable from the atmospheric data in the upper left. So, yeah, the actual design is pretty bad too.)

What about the bunny man? Is he aerodynamic?

intelbunnyman.png

No!! He “Might as well be a brick wall”! And that concludes the interactivity of this Virtual Wind Tunnel. I get to click five different objects and read the copywriter’s jokes.

In fairness, I have to admit some professional jealousy. I once had Intel as a client and I dreamed of being able to tell customers the deeper story of the amazing things Intel does. The making of micro-processors is, once you look a little closer, fascinating and nearly miraculous. Why not build the brand by telling that story? So, when I see something like this, it bums me out cuz it’s a missed opportunity (and blown budget), and it’s just plain bad click-n-play interactive.

Some things I would suggest to the next team who gets a shot at this (assuming they haven’t poisoned the idea for the next crew):

Remember that interactive is more than just an on/off switch — this experience is essentially an animation player and a weak one at that. It offers no information, no opportunity to go deeper, and, most important, no chance for experimentation and what if. (Actually, for Intel, the most important miss is that this really doesn’t make Intel look that smart or future looking — no processing power was needed for the conclusions we drew. Without the benefit of a computer, a 4th grader who has held his hand out of the window of a moving car could surmise that the able-to-fly humingbird is more aerodynamic than a guy in a bulky suit, and that scientifically dimpled golf balls have more jump than a banana. They might not know why that is the case, but this experience doesn’t help them with that.)

Don’t assume your audience is as dumb as you are — that’s really rude, but I have to believe that the on-the-ground creative team, who grew up with technology, were ready to tell a much smarter, deeper story. I’m guessing that the ECD-level people, who still have troubles with Flickr and computer games and are outraged at what txting is doing to language, insisted that they were the voice of the customer and they were the bar for the level of dialogue — so keep it really simple.

Remember why you bought the space — you went to the NYTimes to engage serious-minded, reasonably intelligent people, so why not talk to them at that level? Even when David Pogue is at his cutesiest accessible, he gets into speeds and feeds and explains real things.

Broaden the range of emotions you engage — go beyond wow, giggle, smirk, cool!, ha! pleasing, soothing, and allow that there are other emotions that can engage people: fascination, the thrill of discovery, the satisfaction of learning, the empowering nature of knowledge. People, especially those in the NYT reader demographics, actually make big life decisions in their careers and education around things that fascinate them, spark their imagination, and make them think.

What a shame. Will agencies ever learn to do truly interactive experiences?

Categories: advertising, brand, design, technology

In defense of craft, expertise, going deep (#237 . . . at least)

Posted on May 5, 2009 by kipbot
No Comments

David Brooks has a piece in the NYTimes a couple days ago about the origins of genius. (I originally called his piece a post, interesting.) It’s a semi-familiar construction. Genius is not a product of genes, divine inspiration, the presence of muses, but the outcome of a set of very human and, possibly replicable, factors: practice, focus, practice, a mentor, practice, and some kind of drive.

What Mozart had, we now believe, was the same thing Tiger Woods had — the ability to focus for long periods of time and a father intent on improving his skills. Mozart played a lot of piano at a very young age, so he got his 10,000 hours of practice in early and then he built from there.

The latest research suggests a more prosaic, democratic, even puritanical view of the world. The key factor separating geniuses from the merely accomplished is not a divine spark. It’s not I.Q., a generally bad predictor of success, even in realms like chess. Instead, it’s deliberate practice. Top performers spend more hours (many more hours) rigorously practicing their craft.

Brooks really drills into the prosaic side of things.

By practicing in this way, performers delay the automatizing process. The mind wants to turn deliberate, newly learned skills into unconscious, automatically performed skills. But the mind is sloppy and will settle for good enough. By practicing slowly, by breaking skills down into tiny parts and repeating, the strenuous student forces the brain to internalize a better pattern of performance.

Then our young writer would find a mentor who would provide a constant stream of feedback, viewing her performance from the outside, correcting the smallest errors, pushing her to take on tougher challenges. By now she is redoing problems — how do I get characters into a room — dozens and dozens of times. She is ingraining habits of thought she can call upon in order to understand or solve future problems.

The primary trait she possesses is not some mysterious genius. It’s the ability to develop a deliberate, strenuous and boring practice routine.

What’s interesting here is the new balance being emphasized around memory. On the one hand, the whole point of 10,000 hours is to ingrain into people a cellular understanding and memory of points of execution and technique about the craft — a foundation that puts the small stuff aside and allows for a focus on the big stuff. However, there needs to be some block against “automatization”, the process through which all our 10,000 hours do is make something very complex rote. (This reminds me of that kid who played drums on large empty buckets in the Times Square subway stations. He had an awe-some speed, power, and technique but the experience was kind of eerie cuz he wasn’t really playing music or drumming.) A mentor plays a role in this — Gladwell and the authors cited in Brooks’s piece argue — of course.

Still, one has to wonder, given the number of times hyped-up parents have worked their kids hard at something and gone through dozens of teachers — in Manhattan alone — why these geniuses are still so singular. Given the increase in the sheer number of times talent is put into this formula of mentor, practice, focus, if it truly were a formula we should have many more geniuses.

In any case, as always, I’m thrilled to hear yet another argument that you get good at something — not through magic, the arrangement of desks, the optimal number of people at a brainstorm, this technique or that — but through hard work that makes you look deep, long, and broad at your craft.

Categories: Uncategorized
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