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Monthly Archives: April 2008

BBC NEWS: Why do the movies love chess?

Posted on April 4, 2008 by kipbot
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While going down chess memory lane in previous post, I found this article on BBC News, about how movies use chess. The best part of the story is the helpful sidebar, explaining what chess scenes convey:
Picture 52.png

Romantic interaction?!!?(*) Turns out that Steve McQueen and Faye Dunaway played a steamy game of chess in The Thomas Crown Affair. The only other sultry steam I associate with chess is Ben Franklin playing chess with bathing French prostitutes, an image of decidedly confused signals that I picked up as a teen in some history book.

Reasonably sophisticated story, recognizing that “check” is a bogus dramatic element, that chess boards are often set up wrong, and that “checkmate” in a high level game is just bullshit . . . no one is ever surprised by checkmate (as happened in the otherwise basically OK Sarah Connor Chronicles.

The best part of the article, though, is the total dorking out of the readers in their comments. It’s chess/fanboy/nerd-dom at its finest.

(*) ?!!? is a chess notation joke of the highest order. ?! is a dubious, highly speculative move, while !? is an intriguing move with possibilities, but not without risk.

Categories: culture, games

Typography and Politics

Posted on April 3, 2008 by kipbot
1 Comment

Yet another look at the branding elements behind Obama’s success. I get kind of impatient with the analysis that the brand is driving the success of the candidate. My take is that the candidate has always been different (people have been reading and enjoying Obama’s writing for years, because the thinking is different, feels new and free of baby boomer politics), and that the brand shows the difference. The focus on Gotham in the Obama campaign fetishizes the font (in the sociological sense, not the more interesting erotic sense(*)). Gotham is portrayed as having a power of its own, rather than being a reflection of the content:

Q: What is it about the typeface Gotham that adds personality to the Obama brand?

A: I don’t think that Gotham adds any personality to Senator Obama’s brand. I think it just amplifies the personality that’s already there. In fact, the typeface would work just as well for John McCain or Hillary Clinton, for that matter.

That’s kind of a messy statement and one that drifts into fetishism. Yes, Gotham amplifies the Obama brand, but then how could it work just as well for Clinton or McCain? McCain and Clinton are running classic strategies in which they secure a large part of their traditional base (which are seen as roughly equal) and fight over the center. By design, their campaigns are moderate American. Their brands need to look familiarly American. In Clinton’s case, it’s red, white, and blue, wavy flag curves and stars, and strong American typefaces. This is the standard political band:

Picture 5.png

McCain, the oft-described maverick, makes an interesting move away from the vernacular:

Picture 6.png

It’s US armed forces America, a familiar, centrist America.

Picture 7.png

It’s maverick (and I have loads of respect for McCain), but it’s grounded in the centrist strategy.

Obama’s strategy is based on game-changing (and I don’t say that as an endorsement, it’s a risky strategy), redefining traditional values, re-casting conversations Moving away from the American political vernacular that most other candidates use represents that.

obama.jpg

obama-button.190.JPG

There’s much more to the brand going on here than just the typeface. It runs the risk of not looking American, or at least not centrist, world leader America. The blues are measurably different, the curves connote countries and the planet, not flags.

Abandoning what I guess I’m calling the centrist America idiom is not unique to Obama or new. Gary Hart in 1984, my first political campaign, had a very high-tech typeface which Walter Mondale could never have used. What’s different is that Obama is still in the race so we have to look at the campaign to see why he’s winning when he shouldn’t be.

Gotham is not a force unto itself, rather it is a typeface that reflects the content of the campaign. As Robert Bringhurst so elegantly reminds in The Elements of Typographic Style:

In a world rife with unsolicited messages, typography must often draw attention to itself before it will be read. Yet, in order to be read, it must relinquish the attention it has drawn. Typography with anything to say must therefore aspire to a kind of statuesque transparency.

That said, there’s a nice bit about Gotham’s growing popularity:

there’s an oxymoronic quality to Gotham, which is why I think it’s become so popular. It has a blunt, geometric simplicity, which usually makes words feel cold and analytical (like Univers), but it also feels warm. It’s substantial yet friendly. Up-to-date yet familiar. That’s a tough hat trick. And Gotham has another quality that makes it succeed: it just looks matter-of-fact. But perhaps any typeface inspired by signs at the Port Authority Bus Terminal in New York City — as Gotham is — will look like that.

If I had time, it would be interesting to switch the blues between Clinton’s and Obama’s materials above, and put Gotham under McCain’s military star and gold accents. My guess is that it would work about as well as dropping helvetica into the Marlboro logo:

marlboroHelvetica21.png

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(*) Fetishism in the sociological sense comes from Marx’s idea of commodity fetishism. His argument, vastly oversimplified, was that economists were talking about commodities (goods bought and sold in the marketplace) as entities abstracted from their physical realities (specifically, how much labor time went into their production) and turned into near-magical objects with prices that function in a world of maths and models.

Categories: brand, design, politics

Feature Creeping our Skill Sets

Posted on April 3, 2008 by kipbot
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In the midst of many many posts and talks about generalism, it was interesting to see this post about feature creep reminding us of the UNIX credo “to do one thing and do it well.”

I seem to spend a lot of time reveling in craft, worrying about the loss of expertise and specialty, and wondering if we’re not going too far in our talk about generalism. I came across the feature creep post above, by way of this sparse post by Jon Howard:
Picture 3.png

I found both these posts bafflingly intriguing. The one above was so fast and minimal as to be koan-like, and who writes about feature creep anymore? That seemed so old school. But some pattern recognition module in the brain kept me focused on these two posts, struggling for meaning. And then!: feature creep is a way of describing how generalists and agencies accrete skills! And maybe it works . . .

Feature creep, traditionally understood, is problematic to the maker and the user of the product. The maker, by being spread thin, misses deadlines, goes over budget, dilutes the initial impact of the final product, and makes that final product hard to maintain, service, or evolve. To the user, feature creep results in confusion: the subtle differences between choices waste users’ time parsing meanings; the number of choices can be paralyzing and unsatisfying; finding things is difficult; and the cruft underneath somehow rises to become the experience of the product.

At its core, feature creep is worrisome, because it spreads out talent across a wide number of things, at the expense of doing any one thing well or in an elegantly integrated fashion.  The accretion of skills when one becomes a generalist runs that same risk:  “I’ll learn to do this and then this and then this.” We mistake conversancy in a skill with competency as we move from skill to skill, discipline to discipline and then what do we have?
When I look at resumes or talk to designers in the generalist vein, I find myself struggling with the long list or big concept. Long lists of skills and competencies have my pattern recognition module seeking what’s missing so I can understand what unique value that person could bring to the work. The big concept (“it’s all design” “it’s all advertising in the end”) leaves me suspicious.
Perhaps the tools we have for managing feature creep (does it add inherent value to the product/person, does it add noticeable increased value to the perception of the product/person (will it help me sell myself) could help with the balance.

Categories: craft, design

Can Mere Mortals Really Learn Anything from Google right now?

Posted on April 2, 2008 by kipbot
7 Comments

There’s probably not an agency or tech-UX company that hasn’t talked several times about adopting Google’s 80/20 rule. In the search for ways to become innovative, this is the one technique everyone seems to know and understand, at least at some level.

But, it seems like most attempts to pursue this idea suffer an early death in the face of billable reality: we need our agency folks to be billable, or we have too much work to do to hit our next set of goals. As a result, the implementation gets watered down (do what you want, but make it billable to the client), shrunk (90/10, 95/5, monthly brainstorm), or transformed into good old-fashioned pluckiness (after you work 50 hours, you can spend 10 more hours in the office on whatever you want). The simple fact is, devoting 20% of your workforce’s time is very hard to do unless you’re fabulously profitable, are tasked as an innovation engine (in which case the ratio would be reversed), or have incredibly patient money.

This month’s HBR has an article about what companies can learn from Google about how to innovate. I’ve been reading HBR on and off for about 20 years, and I seem to remember articles in this format — Summary of fabulous results, A look inside, Summary of what they do, What it means to you, Sidebars with tips and reminders of how to make it work — for Miscrosoft, 3M, Sony, P&G, Toyota and a dozen others. This one, though, pains me. While Google is fascinating and absurdly successful, I have a hard time buying into the premises of the article: that Google has a track record of creating successful products, that their R&D engine can be reverse engineered.

Start with the first paragraph, which has the line: “Not since Microsoft has a company had so much success so quickly.” Feels right, at first, but what do we mean by “so much success”? This is hard to parse, but Microsoft’s innovation success involves a wide range of products in the pre-internet days: operating systems, Office, programming languages. These are products that went on shelves and which people bought and used in large numbers. Whether you believe that MSFT innovated these products or coopted ideas and stitched them together doesn’t matter: it was a lot of complex software to code, debug, ship, and support — and the masses bought and used them.

I don’t see the parallel with Google. Outside of search, which apps have had meaningful market penetration? Gmail is a small, small fraction of Hotmail and Yahoo mail users, Google docs is a smaller fraction of Office users, Google Reader isn’t even a fraction of an established market. In terms of innovating new products that succeed in the marketplace, Google is still 80% (or more) search. Don’t get me wrong, I dig their stuff. But to lump Google’s proven success in search and unproven success in their interesting projects to MSFT’s proven successes in OSes, productivity software, and development languages is misleading. (And I think it’s worth harping on the programming languages. Visual Basic has millions of user/developers who build cool things for themselves and others and that’s a community not as web-notable as the mashup types, but arguably of equal or greater economic significance.)

Anyway, I have a hard time believing that Google, at this stage, has much to teach other ordinary companies. Google’s revenues, margins, and dominance in search are so massive that they have a cushion no other companies have. When the HBR article cites “Practice Strategic Patience”, the authors make a fair point that Google has a clear mission that ties its acquisitions of YouTube, Picassa, Urchin, Keyhole, and others into a coherent strategy. But the paragraph that follows is the kicker:

With such a farsighted mission, the short-term profitability of a new offering doesn’t seem to matter as much to Google as it might to other businesses. The company’s managers are strategically patient. CEO Eric Schmidt estimated that it will take 300 years to achieve the mission of organizing the world’s information. His 1200 quarter forecast might invite smirking; still it illustrates Google’s long-term approach to building value and capability. Google, unlike many companies, can afford its broad broad mission and collection of innovations simply because search-based advertising is a fantastically profitable product that provides cover for many unprofitable ones. The company certainly care about accumulating customers, but its executives believe that over time the model and the money will take care of themselves. at a 2007 Bear Stearns conference, Schmidt put it this way, “Ubiquity first, revenues later . . . If you can build a sustainable eyeball business, you can always find clever ways to monetize them.”

This acknowledges, in classier language, what I wrote up top, but there’s a rush past some key dynamics that make me wonder if there’s anything we can learn from Google. If it weren’t post-IPO Google, referring to a 300 year goal, and saying don’t worry about revenue let’s get people would be seen as a revisiting of dot-com silliness. Another hard-to-relate-to dynamic is the short-term profitability one. Not only do most companies lack the revenues and profits to acquire a YouTube without monetizing it, but most also lack the capital to acquire companies without incurring debt. Most companies would have to borrow and pay interest . . . so what are we to learn in that reverse engineering?

The article has a table of factors to help companies figure out how to emulate Google. The intro reads “If your company aims to improve innovation capacity, consider emulating these key attributes that have contributed to Google’s success.” The list of factors is interesting, but are they useful or new?

    1. Strategic Patience — haven’t we always known this? The challenge is balancing the quarterly needs against the multi-yearly demands.  The Google is answer is to make so much money that your quarterly needs are covered and then some.
    2. Infrastructure built to support innovation — Yup, but how many companies are actually doing infrastructure or analogous work?
    3. Ecosystem that enables architectural control — yup, if you’re big
    4. Innovation built into job descriptions — begs the question doesn’t it?(* see English language pet peeve below)
    5. Cultivated taste for failure and chaos — true, this is the one point that I think we should dwell on. Learning how to be smart, wise, informed enough to manage a culture that experiments and fails, and which lets go to innovate is something that is still tied to Google profits, but which Google does seems to take seriously and approach intelligently.
    6. Use data to vet inspiration — yup, but aren’t we all number-crunching these days? More important, though, Google is testing to see which works better, not what constitutes a viable product. GMail is optimized within its idiom and its small audience, but are they using to data to grow the audience substantially?

    Don’t get me wrong, Google products are cool and some of them excellent, but it’s a mistake to say they’re profitably innovative. They’ve created an idea factory, built on very smart people, and have an interesting formula for advancing the current core business, the long-term core goal, and cool stuff. But I’m not sure this is a model we mere mortals with less than billions in market cap should be looking at.

    (*) Begging the question is a horribly misused phrase in today’s language . . . to the point that the misuse is probably the use, but I’m terrible at letting those things go. The original, and to my mind more interesting, meaning of “begging the question” was not a fact that raises a question so powerfully as to beg it. Instead, “begging the question” was the proof of a proposition by invoking the proposition itself as a premise. In the instance above, question is begged in the sense that we want to know how to make innovation part of our culture. The answer? Make it part of people’s jobs. Doesn’t take you very far.

Categories: business, innovation

Top of the T: five dangerous things

Posted on April 1, 2008 by kipbot
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solder1.jpg

Gever Tully of the the Tinkering School has a great TED University talk (I think these are the people who don’t get the big stage . . . they should publish more of these) about 5 dangerous things parents should let their kids do. Most of them, in their straight form or adapted, are pretty useful for adult designers, especially those of us who manage more than do these days, as ways to keep us fresh.

One of the downsides of blogging about video or audio is that it’s hard to transcribe the key points, so I’m going on memory, here:

Play with fire — for kids, this covers everything from actually learning how to build a fire (stones and sparks, fireplace arrangements) to working with kilns and fire ovens. Kids not only learn about the physics of fire and respect for powerful forces, but they also learn about the creative power of subjecting things to heat. For adults, I think there’s an analog to playing with electricity, electronics, and code . . . things that are powerful and promethean, but where even a bit of familiarity can be massively empowering.

Throw a spear – it’s physical physics, problem solving, optimization of body mechanics and trajectories, and deeply Savannah evolution primal (I’m going with the secondary -h spelling to see how many people think IxDA08 rather than Africa.) For adults, I think it’s guns. There’s a woman in my office who goes shooting once a month at a Manhattan-based gun club with a Ladies night. My first game design title was a hunting game (Trophy Buck, it’s still on some clearance shelves) and I was fascinated all the things about bullet trajectories, winds, shot, timing and the calculation goes into guns. Bows are good too, but they lack the chemistry, and oiled metal of guns. Shooting in general has a good hunter-gatherer feel, worthy of throwing spears.

tool.jpgOwn a pocketknife — this one was a little nostalgic for me.  Tully leads with the point that getting a pocketknife used to be a rite of passage for a young boy.  It was a tool, but it was dangerous and there were safety lessons and responsibilities somberly passed on to me when I got a knife.  This one may be a literal translation for adults:  get a pocket-knife, and not just one with a USB drive, but one that has some tools.  Remember not to take it to the airport, but see how useful it is to carry around, see if you find yourself tinkering more. Then there are some adult tools to potentially play with:  routers, soldering irons, a decent tool box.  Or upgrade to a DeWalt tool and read the last chapter of Neal Stephenson’s In the Beginning there was the Command Line

Take apart appliances — I’m doing this one tonight or tomorrow. I just replaced a clock radio (with an iHome!) and I’m going to dissect it tonight.  I may try to connect parts to a power supply and play with contact points to see what I can do.  But it’s a sad reminder of how many things I throw out without looking at them.  Gamers:  take apart a rumble-pack or haptic empowered controller to see how they do it before you chuck it!  Very cool!
That’s four, but I think my enthusiasm wanes here anyway, cuz I think the remaining ones are drive a car (let your kid drive a car) and break some DRM.  I didn’t find those so compelling and the adult analog of driving a car — sailing or gliding or flying — seem expensive and outdoors.

Categories: craft, education, expertise

Unsung Movie Music: Patrick Doyle & the Spoken Word

Posted on April 1, 2008 by kipbot
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goblet of fire.jpgWatching Harry Potter and the Goblet of Fire last night, I had some musical moments that brought me much joy. They involve Patrick Doyle, a wonderful and rarely trumpeted movie music composer.

The first moment came during the scene in Goblet of Fire in which Harry enters the ballroom. The fanfare sounded really, really familiar to me. I listened to it twice more until it hit me: it’s like Claudius’s entrance fanfare in Kenneth Branagh’s Hamlet! (This is one of my all-time favorite movies, like top ten, and blah blah blah about his lips and the spittle, just go away.) I looked it up on IMDB and sure enough Patrick Doyle did the music for Goblet of Fire. I take great pride in little catches like that, I drive people nuts when I obsess over where I’ve seen bit actors before (and those that love me have learned to pretend they find it useful).

hamlet.jpgOne of the things that’s interesting about Claudius’s march is Doyle’s thinking behind it. In an interview on NPR, Doyle said he wrote the fanfare to indicate a time of hopefulness: there was a new king following the death of a beloved one, and people’s support for this new one was a sign of great hope and averted crisis. This plays right into the strength of the Branagh Hamlet: the recognition that killing a king is a dangerous and difficult thing to do, that it is, in fact, treason and potentially disastrous for a country. The Oedipal, ennui-ridden interpretations of Hamlet’s difficulty in acting is a recent thing in the play’s history — going back to Freud mostly, and somewhat to Nietzche. Branagh’s Hamlet is set in a 19th century court and in a castle court lined with mirrors and filled with false panels, secret passages and a two way-mirror, highlighting the danger and duplicity of court politics and taking us out of the realm of the psyche and placing Hamlet’s dilemma in a very real world of court politics. While most movies introduce Claudius as a villain and an incompetent, Branagh introduces him as a sign of hope, and shows him forcefully negotiating with Fortinbras (the dramatic tearing of the letter causes great patriotic cheering in the hall). So, when the king enters the court, and confetti falls, people cheer, and the fanfare is buoyantly optimistic. Hamlet’s darkness and isolation are immediate and palpably felt. (The black clothes in a well-lit room helps too.) In that same interview, Doyle noted that he paid special attention to Hamlet-Ophelia music and worked hard to make it a love theme for a couple that could have been quite happy and would have been wonderful to see – not the doomed lovers in Hamlet’s angst-ridden world.

henryV.jpgBut where Doyle’s music really shines is in support of the the spoken word. Possibly because Doyle has been an actor (he has some lines in Branagh movies), or because his first gigs were for Shakespeare movies, there’s a wonderful connection between the words and the music that I’ve never experienced anywhere else. So much so, that I will sometimes play the music just so I can read along (out loud or silently) with it.

The best moments for me are from Henry V and Hamlet not surprisingly — Shakespeare comedy is even harder to hold onto than most Shakespeare.  So, a call-out to best word and music moments in Patrick Doyle’s work:

  • Crispian Day — duh, but seriously, reading along with the music and doing so to support the transition to the rush to battle that abruptly cuts off the speech adds depth to my appreciation of the movie, the play and the music.
  • “I loved you once” The last moment of tenderness between Hamlet and Ophelia. (* extra tidbit below)
  • “Oh what a Noble Mind” Immediately following the scene above, Kate Winslet is on the floor weeping not only for Hamlet’s rejection of her, but for the loss of Hamlet and all that he was.

The “Now could I drink hot blood . . . my thoughts be bloody” music is pretty rousing, too. I expect someday soldiers and football players will use that to get pumped up instead of “Ride of the Valkyries”, but the three above are just killer.

(*) This scene has a favorite, non-verbal, acting moment that always amazes me for its power and acting genius. When Ophelia attempts to return Hamlet’s letters (or tokens), Hamlet’s line is “Ha, ha! Are you honest?” Branagh does a beautiful thing here. He slaps the letters away and holds her arm, the eyes tear up, and for the line “Ha, ha!”, he makes a quiet noise, twice, questioning her, asking what she’s doing. It’s not an attack on her, it’s not anger, it’s the bitter sadness of having his happiness betrayed, and not even necessarily by her, but by the court and the world that he lives in. It’s the most heartbreaking line/noise ever.
I like to compare that moment to one in Emma Thompson’s Sense & Sensibility when Edward (Hugh Grant) bumbles through his “my heart is and always yours” explanation and Elinor (Emma Thompson) waits a beat and then goes into a glorious release of sub-lingual sobbing and exhiliration. For some reason, I always fantasize that Thompson and Branagh, as young RSC fast-trackers, thought about trying this.

Damn. All this from my least favorite Harry Potter movie.

Categories: craft, culture, imadork

Somewhere on the T: How Did A-Rod Get So Good?

Posted on April 1, 2008 by kipbot
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Picture 1.pngA nice contrast to Clifford Stoll’s aversion to going deep, is a Freakonomics blog piece about, god help me, sports. The piece is about “expert performance” (no Wikipedia entry!) and the related concept of “deliberate practice” (still no Wikipedia entry!). From the blog post:

When Anders Ericsson and his colleagues in the “expert performance� movement — we’ve written about them before, and we’ll write about them again — try to explain what it is that makes someone very good at what he or she does, they focus on “deliberate practice.� This means that, your level of natural talent notwithstanding, excellence is accomplished mainly through the tenets of deliberate practice, which are roughly:

1. Focus on technique as opposed to outcome.
2. Set specific goals.
3. Get good, prompt feedback, and use it.

300px-Arodpractice.JPGThe piece goes on to cite an article about an early trainer who saw the young A-Rod practice, and practice hard, at his hitting and fielding, focusing on weaknesses and mixing things up.

This looks like a bottom-of-the-T approach (technique, incremental goals, incremental feedback, iteration) but it has resulted in a complete player (top-of-the-T?). It’s hard to generalize too much about anything applied to A-Rod, given the universal recognition of his inherent talent. (Reggie Jackson, in the second article cited comments on A-Rod’s seeming enjoyment of the training routines, said, “A lot of things are fun when you’re great.”) But Stoll’s rapid move to boredom with anything done more than two times, in contrast to this look at the development of greatness seemed too close together to not document.

Categories: craft, expertise

Top of the T: Clifford Stoll won’t go a fourth time

Posted on April 1, 2008 by kipbot
1 Comment

150px-Acme_klein_bottle.jpgClifford Stoll’s TED talk may not work for everyone. There’s a hippy daftness that may sometimes feel forced and a self-dismissive “what I do so is so boring” that may feel condescending, but about six minutes in he is charming, oddly moving, human, and clever. There’s also some cool stuff in there, like klein bottles, a grade school experiment to measure the speed of sound, a tribute to Moog, and a pervasive Richard Feynman tinkerer-thinker mode. He constantly grounds himself in tinkering that leads to bigger ideas.

He also has a line that sits in nice contrast to my current reading of The Craftsman and pre-occupation with expertise:

The first time you do something it’s science.

The second time it’s engineering.

The third time, you’re a technician.

He was saying this in reference to his boredom with hacking and computer security. (He first came to prominence with a fun, witty, popular computer science of his detection and catching of East German hackers in Cuckoo’s Nest, a book I still remember with a smile 15 years after reading it.)

On the other hand, he seems to have been making Klein bottles for many years and is still getting something out of it.

=-=-=-=-=-=-

I’m a little disappointed in myself for not knowing Klein bottles. Wikipedia has several pop culture references listed that make me think I should have known it: Futurama has Klein beer sold in Klein bottles, and Magic has an Elkin bottle card.

Maybe it’s not my fault It’s just something damn hippies seem to do:

giantKleinbotandCliff2.jpg

Categories: craft
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