Comments on: Design, Control & Jane Jacobs http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/ apophenic pretentia Wed, 19 Nov 2008 05:58:36 +0000 http://wordpress.org/?v=2.0.11 by: kip/bot/blog » 2008 » October » 13 http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/#comment-13954 Mon, 13 Oct 2008 12:03:10 +0000 http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/#comment-13954 [...] This is nice story about how urban planning has paid off and resulted in the kind of urban life Jane Jacobs wrote about. At first blush, the city planners seem to be almost every bit as arrogant and social engineery as those of the Robert Moses era, referring to people of ’superior caliber’ and assuming that everyone is drawn to a city. But maybe they succeeded where others have failed because there was a real human insight there: that people living in cities, recently transplanted in particular but maybe all of them, have a need for open spaces and places to walk and mingle. [...] […] This is nice story about how urban planning has paid off and resulted in the kind of urban life Jane Jacobs wrote about. At first blush, the city planners seem to be almost every bit as arrogant and social engineery as those of the Robert Moses era, referring to people of ’superior caliber’ and assuming that everyone is drawn to a city. But maybe they succeeded where others have failed because there was a real human insight there: that people living in cities, recently transplanted in particular but maybe all of them, have a need for open spaces and places to walk and mingle. […]

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by: kip/bot/blog » Video Game Innovation: Focus, Focus, Focus http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/#comment-608 Mon, 07 Apr 2008 10:15:55 +0000 http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/#comment-608 [...] But, I think it’s really important to point out the level of focus Blizzard has. It has a very narrow range of game types and titles and works to make them incredibly good. Anyone who has played RPGs before WoW is regularly impressed at how they’ve improved nearly every mechanic of the genre — the quests are fun, funny, and interesting; resource collecting and skill acquisition are generally fun; major things like the introduction of a mount or a class item/skill come at just the right time; and exploration and paying close attention to things (like the plane crash in the fly-over to IronForge) always pays off.  WoW is also does an amazing job of combining directed activity with  emergent gameplay.   They’ve picked a genre — RPG — and chosen to do it really, really, absurdly well. [...] […] But, I think it’s really important to point out the level of focus Blizzard has. It has a very narrow range of game types and titles and works to make them incredibly good. Anyone who has played RPGs before WoW is regularly impressed at how they’ve improved nearly every mechanic of the genre — the quests are fun, funny, and interesting; resource collecting and skill acquisition are generally fun; major things like the introduction of a mount or a class item/skill come at just the right time; and exploration and paying close attention to things (like the plane crash in the fly-over to IronForge) always pays off.  WoW is also does an amazing job of combining directed activity with  emergent gameplay.   They’ve picked a genre — RPG — and chosen to do it really, really, absurdly well. […]

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by: Bill Ward http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/#comment-291 Fri, 28 Mar 2008 17:11:31 +0000 http://www.kipbot.com/blog/2008/03/28/design-control-jane-jacobs/#comment-291 Good points. Marketers, advertisers, brands, corporations and universities are all struggling with letting go of control. Any education models, programs, or examples that you know of that are doing a particularly good job with design / innovation & interactivity and letting go of control? Keep Digging For Worms! Bill a.k.a. DR4WARD Good points. Marketers, advertisers, brands, corporations and universities are all struggling with letting go of control.

Any education models, programs, or examples that you know of that are doing a particularly good job with design / innovation & interactivity and letting go of control?

Keep Digging For Worms!

Bill a.k.a. DR4WARD

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