Nothing New: My Top 5 Interactive Experiences
It seems like everything I read or think about interactive eventually, but quickly, zooms into next steps: how can we use this for marketing? how will this help us talk to our customers better?
I’ve almost forgotten the fun stuff that made me think this was an amazing medium, so I put together a list of the top 5 interactive things I’ve experienced over the years. These were more like interactive epiphanies, things that made me think this was a new medium with power. There are millions of little moments I can get all Chris Farley “that was cool” about, but these are ones that showed new possibilities.
Beethoven’s 9th
An educational CD-ROM made in hypercard by Robert Winter. It presents the 9th as the fulcrum to the romantic era musically, culturally, philosophically, and within Beethoven’s career. Using clickable pieces of music, often synched with scores, as well as photos, sketches, and active maps, the CD-ROM explains sonata form, the classical style, and development of themes. It also has an interactive score which allows you to listen to the symphony, while watching the score, all the while displaying comments and which section (development, false cadence, recapitulation, etc.) of the symphony you’re in. (Interesting article about the title and its place in the history of books.)
Final Fantasy 7
I can’t say it’s the best FF (I have only played a few), but it is the best game I have ever played. The story was one I actually followed, I was genuinely sad when Aerith died (I mean, it’s f*’ed up how bummed I was, I think I gasped), the combat system was clever and required tactics and strategy which I was proud of, and I still remember the characters.
Journeyman Project Turbo
This is a strange choice since the game was kind of crap — from that era when interactive stories were getting full of themselves. It was a time travel game, where you have to go and retrieve things from different eras to prevent oh, I don’t know, an exponentially growing rift in the time-space continuum that would destroy this universe and maybe others as well. What was cool, and truly memorable about it, was that one of the time settings was Leonardo’s workshop. You could wander around it at night and it was absolutely gorgeous. It was one of the first games to do sound design with stereo headphones in mind, so the ambient sounds and the music added to the immersion.
Fantasy Baseball Draft
Real-time fantasy baseball drafts are amazing fun. (Real-time as opposed to the turn-based email drafts, which I’m doing this year). Sitting around waiting for the draft to begin and talking to people, watching bots pick players for people who haven’t shown up yet, scrambling to figure out your next pick (or next two picks if you’re at the end of the snake), back-channel chatter. The funnest thing I’ve done on the web. I stayed in a league for three years too many just to experience the fun of that draft.
I actually had to stop at 4, cuz I already had two games and all I could think of were other games. It also highlighted that I haven’t had any mind-blowing experiences in the last three years, which was kind of sad. Flickr comes close, but I was looking for things that I still talked about years later and remembered the epiphanous flash that said, “things are different.”



[…] When I was trying to think of things that really jazzed me in interactive, I had trouble coming up with recent items. […]